Sketchup Instant Road Pro Plugin.160 👌🏿

Sketchup Instant Road Pro Plugin.160 👌🏿

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Sketchup Instant Road Pro Plugin.160

I have learned a lot about SketchUp over the years, and one thing that I think is important to know is how to smarter work with SketchUp. I am going to talk about this point at length in the next few blog posts, but I thought I would start this one by starting with a rant about Unity version confusion.

By default, SketchUp’s Compatibility Settings cause the initial version of a model to be saved to the desktop as sketchup2019, and not sketchup2020, sketchup2021, etc. In earlier years, that was great because the latest version of SketchUp could open older version of the model that were saved to the desktop.

When SketchUp 7 was released, you had a lot more options about what file types to save, so there were initially two choices: sketchup2019 files and sketchup2020 files. These were different files, but ultimately a model would just have one copy of the model, so nobody was in danger of overwriting their files.

After SketchUp 7, SketchUp began showing versions as sketchup2019b, sketchup2020a, etc. So you now had two choices: sketchup2019b or sketchup2020a files. These were different files, but they would be saved using the same version numbering system.

However, in SketchUp, if you are saving as sketchup2019, and you are saving a sketchup2019a file, then both files are saved with the same version number. Any subsequent changes to the file will overwrite the older version, so it is no longer the “latest” version of the model.

there are several good free tools for tracing, and you can use them to clean up the mesh even more than i did above. the best (and most expensive) is the gpslab tool from yolinux. it gives you a point-to-point trace of any shape (e.g., a waterway), and works great with sketchup, even for the most complex contours. a nice side benefit of gpslab is the ability to export the svg (scalable vector graphics) file of the trace to google earth, which gives you a better quality mesh than you can get from arcgis.
if you want to do this on your own, and save a bit of money, you can use the amazing openrp tool. it supports various shapes, and you can export results as dwg, which you can then import into sketchup.
once you have the contour mesh in sketchup, you need to convert it to a point cloud. as a very rough approximation, you can save it as a.shp file and open it in google earth. if you have the time, i would suggest that you try to import the mesh to a 3d model in google earth, and then do the same thing: save it as a.gpkg file and open it in the sketchup modeling environment. it will give you lots of extra options for handling your mesh (like how to color the contours), and lets you adjust the mesh much more precisely.
with this data you can use sketchup’s tools to fill in the gaps and make this a road-ready model. youll want to adjust the height of the contours to fit the height of the road, and make sure they are level. you can do this by selecting the contours and going to mesh>adjust mesh, then clicking on the verts tab. youll see a preview of your model on the right, and the vertices (points) that make up the mesh on the left. to find the vertices that make up the highest or lowest points, hover your mouse over the points in the preview window. if the cursor turns into an hourglass shape, those are the vertices that need to be raised or lowered.
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